❗The content presented here is sourced directly from Udemy platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.
Updated in [October 07th, 2023]
What does this course tell?
(Please note that the following overview content is from the original platform)
In this course youll learn how to setup bones and rigging for spine-based 2D animations in SPRITER Youll learn how to make an idle walk punch and kick animation And finally how to import your finished animations designed within SPRITER directly into Unity for the purpose of video game development By the end of the course youll have a fully rigged animated and prefabbed character for your video game project with a very simple character controller which allows you to walk back and forth on a platform with the ability to punch and kick
We considered the value of this course from many aspects, and finally summarized it for you from two aspects: skills and knowledge, and the people who benefit from it:
(Please note that our content is optimized through artificial intelligence tools and carefully reviewed by our editorial staff.)
What skills and knowledge will you acquire during this course?
During this course, the learner will acquire the following skills and knowledge:
1. Setting up bones and rigging for spine-based 2D animations in SPRITER.
2. Creating various animations such as idle, walk, punch, and kick using SPRITER.
3. Importing finished animations from SPRITER directly into Unity for video game development.
4. Rigging and animating a 2D humanoid character using SPRITER and Unity.
5. Creating a prefabbed character for use in video game projects.
6. Implementing a simple character controller in Unity to enable walking, punching, and kicking.
7. Understanding the process of integrating animations into a video game project.
8. Gaining proficiency in using SPRITER and Unity for character rigging and animation.
9. Applying the acquired skills and knowledge to develop a fully rigged and animated character for a video game project.
Who will benefit from this course?
This course will benefit individuals interested in game development, specifically those who want to create 2D animations for video games using SPRITER and Unity. It is suitable for beginners who want to learn how to set up bones and rigging for spine-based 2D animations.
Professionals in the field of game development, such as game designers, animators, and character artists, will find this course valuable as it provides practical knowledge on creating animations for video games. It will enhance their skills and allow them to create fully rigged and animated characters for their game projects.
Additionally, individuals interested in learning about character rigging and animation for Unity specifically will benefit from this course. It provides step-by-step instructions on importing animations from SPRITER into Unity, which is a widely used game development engine.
Course Syllabus
Getting Started
Preparing Body Parts
Rigging The Bones
Animation
Configure Animations in Unity
Basic 2D Character Controller
What's Next?