Procedural Terrain Generation with Unity

Course Feature
  • Cost
    Paid
  • Provider
    Udemy
  • Certificate
    Paid Certification
  • Language
    English
  • Start Date
    2022-05-26
  • Learners
    No Information
  • Duration
    No Information
  • Instructor
    Penny de BylPenny @Holistic3D.com
Next Course
4.0
10,403 Ratings
Learn how to create realistic virtual landscapes with Procedural Terrain Generation with Unity, a course taught by Penny, an internationally acclaimed instructor with over 25 years of teaching, research and work in games and computer graphics. Through hands-on workshops, you'll learn how to use C# to manipulate a mesh and generate landscapes with algorithms developed by researchers studying landscape formation and erosion. You'll also learn how to texture the terrain, add trees, rocks, grass, and more, as well as create cloud generation systems and atmospheric effects. Get ready to explore the world of procedural terrain generation!
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Course Overview

❗The content presented here is sourced directly from Udemy platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.

Updated in [August 18th, 2023]

Skills and Knowledge:
This course will provide students with the skills and knowledge to create realistic virtual terrains using C# programming in Unity. Students will learn how to use algorithms such as Voronoi Tessellation, Midpoint Displacement, Perlin Noise, Splat Maps, Trees and Vegetation, Clouds, Weather, Erosion, and Water. Additionally, students will learn how to create custom Unity editor code to build extra functionality and structure into the Unity Inspector, as well as create Editor Windows.
Professional Growth:
This course provides an opportunity for professional growth by teaching students the fundamental techniques used for generating realistic virtual landscapes. Through hands-on workshops, students will learn how to program and work with Voronoi Tessellation, Midpoint Displacement, Perlin Noise, Splat Maps, Trees and Vegetation, Clouds, Weather, Erosion, and Water. Additionally, students will develop their own custom Unity editor code to build extra functionality and structure into the Unity Inspector, as well as create Editor Windows of their own. By the end of the course, students will have the skills and knowledge to create realistic virtual terrains.
Further Education:
This course is suitable for preparing further education as it covers a wide range of topics related to procedural terrain generation. It provides an in-depth look at algorithms used to generate realistic virtual landscapes, as well as techniques for texturing, decorating, and adding atmospheric effects. Additionally, students will learn how to develop custom Unity editor code to build extra functionality and structure into the Unity Inspector, as well as create Editor Windows of their own.

Course Syllabus

Introduction

The Unity Terrain Object

Perlin Noise

Voronoi Tessellation

Midpoint Displacement

Texturing

Vegetation

Details

Water

Natural Exposure

The Great Outdoors

Final Touches

A Final Word From The Instructor

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