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Updated in [August 18th, 2023]
Skills and Knowledge:
This course will provide students with the skills and knowledge to create realistic virtual terrains using C# programming in Unity. Students will learn how to use algorithms such as Voronoi Tessellation, Midpoint Displacement, Perlin Noise, Splat Maps, Trees and Vegetation, Clouds, Weather, Erosion, and Water. Additionally, students will learn how to create custom Unity editor code to build extra functionality and structure into the Unity Inspector, as well as create Editor Windows.
Professional Growth:
This course provides an opportunity for professional growth by teaching students the fundamental techniques used for generating realistic virtual landscapes. Through hands-on workshops, students will learn how to program and work with Voronoi Tessellation, Midpoint Displacement, Perlin Noise, Splat Maps, Trees and Vegetation, Clouds, Weather, Erosion, and Water. Additionally, students will develop their own custom Unity editor code to build extra functionality and structure into the Unity Inspector, as well as create Editor Windows of their own. By the end of the course, students will have the skills and knowledge to create realistic virtual terrains.
Further Education:
This course is suitable for preparing further education as it covers a wide range of topics related to procedural terrain generation. It provides an in-depth look at algorithms used to generate realistic virtual landscapes, as well as techniques for texturing, decorating, and adding atmospheric effects. Additionally, students will learn how to develop custom Unity editor code to build extra functionality and structure into the Unity Inspector, as well as create Editor Windows of their own.
Course Syllabus
Introduction
The Unity Terrain Object
Perlin Noise
Voronoi Tessellation
Midpoint Displacement
Texturing
Vegetation
Details
Water
Natural Exposure
The Great Outdoors
Final Touches
A Final Word From The Instructor