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Updated in [August 18th, 2023]
Skills and Knowledge:
By taking this course, you will acquire the skills and knowledge to include three essential game mechanics, Shops, Special Abilities and Traits, in your games. You will learn advanced topics such as C# Delegates, Interfaces, Lambdas, Strategy and Composite Patterns. You will also gain the ability to create a shop and traits UI, integrate between traits and a modifier system, create main menus, a barter system, buy and sell items, filter shop items by type, create flexible and composable special abilities, and create cooldown timers, mana and money.
Professional Growth:
This course contributes to professional growth by teaching intermediate users of Unity how to include three essential game mechanics, Shops, Special Abilities and Traits, in their games. Through project-based learning, students will gain a comprehensive understanding of C# Delegates, Interfaces, Lambdas, Strategy and Composite Patterns. Additionally, students will have access to a course forum, Facebook community, TA-curated Community, and student chat group to discuss topics and get plugged into a network of amazing developers. With lifetime access to the course, students can learn at their own pace and apply the skills they learn to any game or project they build.
Further Education:
This course is suitable for preparing further education as it covers advanced topics such as C# Delegates, Interfaces, Lambdas, Strategy and Composite Patterns. It also provides lifetime access to the course forum, where students can discuss topics on a course-wide basis or down to the individual video. Additionally, students have access to a community of experienced coders and avid gamers, which can provide valuable insight and support.
Course Syllabus
Shops
Abilities
Traits
Menus
Final Moment
Continuing Your GameDev Journey