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Updated in [July 14th, 2023]
This course provides an overview of the use of Pixologic Zbrush to increase detail into game assets used in Unreal Engine 5. Students will learn the most common but useful sculpting techniques such as the Trim brushes, using Alphas and much more. They will also learn how to export their Unreal Engine assets into Zbrush, import Zbrush 3D assets into Unreal Engine 5, and use UVMapping and modeling tools inside Unreal Engine 5. By the end of the course, students will be confident using Zbrush to create environmental effects for 3D assets and bring them to life in Unreal Engine 5.
Course Syllabus
Creating a Detailed column with Zbrush