Learn to Texture Paint a Hand-Painted Weapon for Games

Course Feature
  • Cost
    Paid
  • Provider
    Udemy
  • Certificate
    Paid Certification
  • Language
    English
  • Start Date
    2016-02-24
  • Learners
    No Information
  • Duration
    No Information
  • Instructor
    3dmotive LLC
Next Course
4.3
353 Ratings
Learn to Texture Paint a Hand-Painted Weapon for Games is a course that teaches you how to create stunning hand-painted assets for video games using Maya and Photoshop. The instructor, Lance Wilkinson, is a highly experienced freelance character artist in the games industry. Throughout the course, you will learn how to analyze a concept, create a low poly mesh, assign a user-friendly UV unwrap, and use various techniques to create a texture map that replicates the crafted look of the concept. This course is perfect for aspiring game artists looking to enhance their skills and create visually appealing game assets.
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Course Overview

❗The content presented here is sourced directly from Udemy platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.

Updated in [September 27th, 2023]

What does this course tell?
(Please note that the following overview content is from the original platform)During this course we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment Well start by briefly analyzing the concept deciphering the different elements which will make up the model and then from there give ourselves some realistic constraints to adhere to By utilizing the default set of tools available in Maya we will create a low poly mesh which maintains the character of the concept and move on to assign it a UV unwrap of which will be easy to read and more user friendly paint in Photoshop Well also take a look at some of the process and techniques used to create the texture map being sure to replicate the crafted look of the concept Tools such as clipping masks Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions Throughout the creation process well also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving(Students - please look under Section 1 & Lecture 1 downloads for the source files associated with the lesson)More about the Instructor:Lance Wilkinson a freelance&contract character artist in the games industry based in Manchester UK and a graduate of the University of Bolton on 2013 Previously having worked for TT games and Cloud Imperium on titles such as LEGO Batman 3 LEGO Jurassic World and Star Citizen he also recently contributed to the upcoming Walking Dead game from Overkill as well as indie titles such as GRAV and APT Lance is currently fulfilling a contract for Rebellion Developments on their yet unannounced title
We considered the value of this course from many aspects, and finally summarized it for you from two aspects: skills and knowledge, and the people who benefit from it:
(Please note that our content is optimized through artificial intelligence tools and carefully reviewed by our editorial staff.)
What skills and knowledge will you acquire during this course?
During this course, students will acquire the following skills and knowledge:

1. Concept analysis: Students will learn how to analyze a concept for a stylized weapon and identify the different elements that make up the model.

2. Realistic constraints: Students will learn how to set realistic constraints for their project, ensuring that the final asset adheres to these constraints.

3. Low poly modeling: Students will learn how to create a low poly mesh in Maya that maintains the character of the concept.

4. UV unwrapping: Students will learn how to assign a UV unwrap to their model, making it easy to read and more user-friendly for texture painting in Photoshop.

5. Texture map creation: Students will learn the process and techniques used to create a texture map that replicates the crafted look of the concept. They will also learn how to use tools such as clipping masks, variations, and dilation to maintain a neat and easy-to-maintain texture.

6. Production environment: Throughout the creation process, students will learn how to relate their work to a production environment, understanding the importance of efficiency and problem-solving.
Who will benefit from this course?
This course will benefit individuals interested in or working in the following professions:

1. Game Artists: Game artists who want to enhance their skills in creating hand-painted assets for video game environments will benefit from this course. They will learn how to translate a concept for a stylized weapon into a fully realized low poly asset using Maya and Photoshop.

2. 3D Modelers: 3D modelers who want to specialize in creating low poly assets for video games will find this course valuable. They will learn how to create a low poly mesh that maintains the character of the concept and assign it a user-friendly UV unwrap for easy painting in Photoshop.

3. Texture Artists: Texture artists who want to improve their skills in creating texture maps for video game assets will benefit from this course. They will learn various techniques and tools, such as clipping masks, variations, and dilation, to create textures that are easy to maintain and have a crafted look.

4. Game Designers: Game designers who want to have a better understanding of the production process and how assets are created for video games will find this course helpful. They will gain insights into how textures and models relate to a production environment and learn about potential problem-solving areas.

5. Students and Hobbyists: Individuals who are interested in learning about the process of creating hand-painted assets for video games as a hobby or as part of their studies will benefit from this course. They will gain practical knowledge and skills that can be applied to personal projects or future career opportunities.

Course Syllabus

Modeling and Texturing our Hand-Painted Sword

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