Model and Texture a Stylized Dungeon for Games

Course Feature
  • Cost
    Paid
  • Provider
    Udemy
  • Certificate
    Paid Certification
  • Language
    English
  • Start Date
    2016-09-10
  • Learners
    No Information
  • Duration
    No Information
  • Instructor
    3dmotive LLC
Next Course
4.3
2,526 Ratings
Learn how to create a stunning stylized dungeon environment for games in this comprehensive course. From the initial blockout stage to the final presentation, expert instructor Tobias Koepp will guide you through the entire process. Discover techniques for modeling low poly assets, mastering UVing, defining materials in ZBrush, and creating tiling texture flats in Photoshop. With step-by-step guidance, you'll also learn how to paint textures for various assets and set up a scene in Marmoset for the ultimate presentation. By the end of this course, you'll have the skills to create your own stylized environments.
Show All
Course Overview

❗The content presented here is sourced directly from Udemy platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.

Updated in [September 27th, 2023]

What does this course tell?
(Please note that the following overview content is from the original platform)In this course we will be going through the process of creating a small stylized dungeon environment from the blockout stage to the final presentation I will be guiding you through the process of modeling the low poly assets and show you different techniques of UVing We will then take our assets into ZBrush where I will be showing how to define all the materials that you will find in this environment We will use some of the ZBrush sculpts to render tiling texture flats that we can composite in Photoshop I will then be guiding you through the process of painting the textures for a few assets so you can reproduce this process for the remaining models Finally we are going to set up a scene in Marmoset for the final presentation By the end of this course you should be able to create and understand the workflow that I use to create stylized environments like this one(Students - please look under Section 1 & Lecture 1 downloads for the source files associated with the lesson) More about the Instructor: Tobias Koepp is an accomplished environment artist in the games industry He started his career as a student in the Netherlands where he had the chance to work as an intern at Guerilla Games for about half a year He is now currently working on his first full-time job as a 3D artist at an outsourcing studio in Spain I've always been fascinated by hand painted and stylized art and work hard to turn this passion into a job
We considered the value of this course from many aspects, and finally summarized it for you from two aspects: skills and knowledge, and the people who benefit from it:
(Please note that our content is optimized through artificial intelligence tools and carefully reviewed by our editorial staff.)
What skills and knowledge will you acquire during this course?
During this course, students will acquire the following skills and knowledge:

1. Modeling low poly assets: Students will learn the process of creating low poly assets for a stylized dungeon environment. They will be guided through different modeling techniques to create the desired assets.

2. UV mapping: Students will learn various techniques of UV mapping to efficiently unwrap the low poly assets. This process is essential for applying textures accurately onto the models.

3. Material definition in ZBrush: Students will use ZBrush to define the materials that will be used in the environment. They will learn how to sculpt and render tiling texture flats that can be further edited in Photoshop.

4. Texture painting: Students will be guided through the process of painting textures for a few assets in the environment. This will enable them to reproduce the same process for the remaining models.

5. Scene setup in Marmoset: Students will learn how to set up a scene in Marmoset, a real-time rendering software, for the final presentation of their stylized dungeon environment.

6. Workflow understanding: By the end of the course, students should be able to create and understand the workflow used by the instructor to create stylized environments. This knowledge will enable them to create similar environments in the future.
Who will benefit from this course?
This course will benefit aspiring 3D artists and game developers who are interested in creating stylized dungeon environments for games. Specifically, it will be helpful for individuals who want to learn the process of modeling low poly assets, UVing techniques, defining materials in ZBrush, rendering tiling texture flats, painting textures, and setting up scenes in Marmoset for final presentations. The course is designed to teach students the workflow used by an accomplished environment artist in the games industry, Tobias Koepp. Whether students are beginners or have some experience in 3D art, this course will provide them with the necessary skills and knowledge to create stylized environments like the one demonstrated.

Course Syllabus

Blocking out and Modeling the Objects for our Scene

Uving and Sculpting our Details

Baking Normal maps and AO for our Sculpts, and Starting our Painting

Painting the Door, and Compositing our Scene in Maya

Show All
Recommended Courses
learn-to-make-realistic-pbr-materials-in-substance-designer-178
Learn to Make Realistic PBR Materials in Substance Designer
4.2
Udemy 582 learners
Learn More
Learn to create stunning, photorealistic materials from scratch with the "Learn to Make Realistic PBR Materials in Substance Designer" course. Perfect for beginners, this course provides detailed explanations on how materials work, including concepts like normal maps, roughness, metallic, and base color. Discover how to leverage these channels to create incredible materials using Substance Designer's nodes. With step-by-step guidance, you'll even create three realistic marble materials based on real references. Don't miss this opportunity to enhance your material creation skills and bring your designs to life. Enroll now!
learn-to-texture-paint-a-hand-painted-weapon-for-games-179
Learn to Texture Paint a Hand-Painted Weapon for Games
4.3
Udemy 353 learners
Learn More
Learn to Texture Paint a Hand-Painted Weapon for Games is a course that teaches you how to create stunning hand-painted assets for video games using Maya and Photoshop. The instructor, Lance Wilkinson, is a highly experienced freelance character artist in the games industry. Throughout the course, you will learn how to analyze a concept, create a low poly mesh, assign a user-friendly UV unwrap, and use various techniques to create a texture map that replicates the crafted look of the concept. This course is perfect for aspiring game artists looking to enhance their skills and create visually appealing game assets.
absolute-beginners-substance-painter-course-180
Absolute Beginners Substance Painter course
4.8
Udemy 776 learners
Learn More
Discover the world of texturing with the Absolute Beginners Substance Painter course! Join Niko, a seasoned character artist, as he guides you through the process of creating stunning textures for your models. From exporting high and low poly meshes to mastering the basics of Substance Painter, you'll learn how to make metal armor, fabric materials, and even glowing eyes. With bonus lessons on realistic female head and hand texturing, this course is perfect for beginners with no prior knowledge of Substance Painter or Marmoset Toolbag. Get started today and unlock your texturing potential!
skin-texturing-and-shading-in-mari-and-arnold-181
Skin Texturing And Shading In Mari And Arnold
4.4
Udemy 267 learners
Learn More
Learn how to master the art of painting and shading skin in CG with the "Skin Texturing And Shading In Mari And Arnold" course. Led by a senior visual effects artist, this course provides a production proven workflow used by professional VFX artists worldwide. From understanding the technical aspects to exploring the creative thought process, you'll gain the skills and confidence to create realistic skin textures and shaders for any character. With step-by-step tutorials, real-time recordings, and evaluation of your own work, this course is a must for aspiring character artists. Prior knowledge of 3D software is recommended.
Favorites (0)
Favorites
0 favorite option

You have no favorites

Name delet