❗The content presented here is sourced directly from Udemy platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.
Updated in [September 27th, 2023]
What does this course tell?
(Please note that the following overview content is from the original platform)Within this 'Substance Painter - Texturing multiple stylized assets' class we are going to be painting a multi-asset scene and creating stylized textures for the snow globe The course will teach you how to texture a variety of assets within a single Substance Painter Project file and how you can make the best use out of it You will learn how to fix baked textures such as normal and ambient occlusion maps and avoid getting artefacts within this workflowCreating custom texturesIn this class you will also learn how to create your own simple yet stylish materials within Substance Painter in order to texture a scene By the end of it you will know how to create stylized materials such as stone wood water glass and foliage by making use out of smart masks in order to exaggerate specific parts of the detail to create a distinctive look The videos will help you form a unique theme to your artworkLearn new workflow techniquesThis Substance Painter class will teach you how you can speed up your progress by making use out of the software generated masks to create smart materials which can then be reused onto other assetsIn this course I will also teach you of the ways which will help you to make use out of the created custom textures in order to help us reuse our created smart materials on other objects within the scene which will help you to keep the visual consistency throughout the artwork as well as helping you to cut down the time within your texturing processMake use out of Substance Painter shadersDuring the end of our lessons we are going to be covering how to use and edit multiple Substance Painter shaders within a 3d object You will learn the differences within shaders in order to help us get the materials with altered visual properties This will include making use out of the built shaders such as transparency shader in order to create a realistic glass Substance Painter also includes two sided shader which we are going to make use out of in order to us help with the visualisation of 2 dimensional cloth planesSet up for any level 3D artistsThe videos are set up for Substance Painter users of with any amount of experience to be able to follow the lessons with ease This Substance Painter course will allow any beginner to follow it through with ease as it includes a briefing lesson showing the basics of camera manipulation within the software to help you get familiarised with its movements The lessons will cover texturing techniques which I am sure that every level of Substance Painter user will benefit as it will help you build a stronger foundational understanding of the softwareCreate a renderFinally we are going to finish it off by creating a quick little render which we'll do by covering the render basics in order to get a nice image of our textured asset By the end of it you will have a fully rendered image of your own textured asset which you will be able to share with others
We considered the value of this course from many aspects, and finally summarized it for you from two aspects: skills and knowledge, and the people who benefit from it:
(Please note that our content is optimized through artificial intelligence tools and carefully reviewed by our editorial staff.)
What skills and knowledge will you acquire during this course?
During this course, the learner will acquire the following skills and knowledge:
1. Texturing multiple assets: The course will teach the learner how to texture a variety of assets within a single Substance Painter Project file. They will learn techniques to efficiently texture multiple assets in a scene.
2. Fixing baked textures: The learner will learn how to fix baked textures such as normal and ambient occlusion maps to avoid artifacts and ensure high-quality textures.
3. Creating custom textures: The course will teach the learner how to create their own stylized materials, including stone, wood, water, glass, and foliage. They will learn how to use smart masks to exaggerate specific details and create a distinctive look.
4. Workflow techniques: The learner will learn workflow techniques to speed up their progress, such as using software-generated masks to create smart materials that can be reused on other assets. This will help maintain visual consistency and reduce texturing time.
5. Using Substance Painter shaders: The course will cover how to use and edit multiple Substance Painter shaders within a 3D object. The learner will learn the differences between shaders and how to alter visual properties. They will also learn how to create realistic glass using transparency shaders and visualize 2-dimensional cloth planes using two-sided shaders.
6. Suitable for all levels: The course is suitable for Substance Painter users of any experience level. It includes a briefing lesson on camera manipulation within the software to familiarize beginners with its movements. The texturing techniques covered in the course will benefit users at all levels, helping them build a stronger foundational understanding of the software.
7. Rendering: The course will cover the basics of rendering to create a final image of the textured asset. The learner will be able to create a fully rendered image that can be shared with others.
Who will benefit from this course?
This course on Substance Painter - Texturing multiple stylized assets will benefit a variety of individuals, including:
1. 3D Artists: This course is designed for 3D artists who want to enhance their texturing skills using Substance Painter. It covers various techniques and workflows that can be applied to multiple assets within a single project file. Whether you are a beginner or an experienced artist, this course will help you improve your texturing abilities and create visually consistent artwork.
2. Game Developers: Game developers who work with stylized assets will find this course valuable. It teaches how to create custom textures and materials, such as stone, wood, water, glass, and foliage, using Substance Painter. The techniques learned in this course can be applied to game environments, characters, and props, allowing developers to create unique and visually appealing game assets.
3. Visual Effects Artists: Visual effects artists who work on stylized projects can benefit from this course. It covers techniques for creating stylized materials and textures, as well as using Substance Painter shaders to alter visual properties. These skills can be applied to create visually stunning effects for films, animations, and other visual media.
4. Texturing Enthusiasts: Individuals who have a passion for texturing and want to learn new techniques and workflows will find this course helpful. It provides step-by-step guidance on creating custom textures, fixing baked textures, and using Substance Painter's features effectively. Whether you are a hobbyist or aspiring professional, this course will expand your knowledge and skills in texturing.
5. Artists Seeking Visual Consistency: This course emphasizes the importance of visual consistency in artwork. It teaches how to reuse created smart materials on different objects within a scene, ensuring a cohesive and unified look. Artists who want to maintain consistency in their artwork, regardless of the number of assets involved, will find the techniques taught in this course beneficial.
Course Syllabus
Introduction
Set up
Texturing process
Texturing involving new shader instances
Rendering process