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Updated in [October 07th, 2023]
What does this course tell?
(Please note that the following overview content is from the original platform)
A complete introduction to how video games are produced from what a game producer does everyday to how to build and maintain a backlog, how marketing affects your production plans to the ethics of being a producer, and a whole bunch more. This course is set up for anyone interested in how video games are produced, from fresh producers to game design and production students and indeed anyone who just wants to have a look behind the curtain of video game production.In the course we go through a set of lectures covering all areas of game production, complete with exercises you can try, and at the end we take what we've learned and run through an example project, which can act as a proxy for your own game.By the end of the course you should be equipped to plan and produce your own video game in a conscientious way, aware of and now able to avoid all the pitfalls and problems most teams have to experience for themselves.You get lifetime access to this course for one fee, and the instructor is an experienced games industry producer who's worked on some of the biggest games ever released (like GTA V & Cyberpunk 2077) and wants to share the knowledge they've gained so you can make your own projects in a safer, less risky way.What this course ISN'T:We discuss the skills of a video game producer and all the essential knowledge required to PLAN your project effectively, this course is not focused on BUILDING a game (check Udemy for other awesome courses on how to use Unity or Unreal to build a game!)
We considered the value of this course from many aspects, and finally summarized it for you from two aspects: skills and knowledge, and the people who benefit from it:
(Please note that our content is optimized through artificial intelligence tools and carefully reviewed by our editorial staff.)
What skills and knowledge will you acquire during this course?
During this course, you will acquire the following skills and knowledge:
1. Understanding the role of a game producer: You will learn about the daily responsibilities and tasks of a game producer, including project management, team coordination, and decision-making.
2. Building and maintaining a backlog: You will learn how to create and manage a backlog, which is a prioritized list of tasks and features for your game. This will help you stay organized and ensure efficient development.
3. Marketing and its impact on production plans: You will gain knowledge about how marketing strategies and considerations can influence your production plans. This includes understanding target audiences, market trends, and promotional activities.
4. Ethical considerations in game production: You will explore the ethical aspects of being a game producer, such as inclusivity, diversity, and responsible game development practices. This will help you create games that align with ethical standards.
5. Comprehensive overview of game production: The course covers all areas of game production, providing you with a holistic understanding of the process. This includes concept development, pre-production, production, testing, and release.
6. Practical exercises:
Who will benefit from this course?
This course will benefit individuals who are interested in understanding the process of video game production. It is suitable for fresh producers who want to learn about the daily tasks and responsibilities of a game producer. Game design and production students can also benefit from this course as it provides a comprehensive introduction to the production aspects of video games.
Additionally, anyone who is curious about the behind-the-scenes of video game production can take this course. It offers insights into building and maintaining a backlog, the impact of marketing on production plans, and the ethical considerations of being a producer.
The course covers all areas of game production through lectures and exercises, allowing participants to apply their knowledge.
Course Syllabus
Introduction & Welcome
Production Cycle Overview
Before You Make Anything
Getting Started - Pipelines and Prototypes
Scoping & Backlogs
General Production Topics
Closing
Example Project
Final Credits & Thanks