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Updated in [July 25th, 2023]
What does this course tell?
(Please note that the following overview content is from the original platform)
1.1 Affinity Designer Quick Start.
2.1 Creating Curves.
2.2 Adding, Deleting and Connecting Nodes.
2.3 Node Types and Pen Drawing Modes.
2.4 Using the Corner Tool.
2.5 How to “Power Duplicate”.
2.6 Real-Time Embedded Object Editing.
2.7 Painting With Vectors.
3.1 Transforming Objects.
3.2 Split-Screen View With Slider.
3.3 Understanding the Layers Panel.
3.4 Using the Guides Manager.
3.5 Tip: Rearranging Studio Panels.
3.6 How to Set Up Grids.
3.7 How to Set Up Snapping.
4.1 Working With Fills.
4.2 Working With Strokes.
4.3 Color Selection and Copy Paste Hexcodes.
4.4 Extracting Color Palettes.
4.5 Generating Color Chords.
4.6 Define and Edit Gradients.
4.7 Using the Transparency Tool.
5.1 Pixel Persona and Pixel Brushes.
5.2 Pixel Tool.
6.1 Using Boolean Functions.
6.2 Masking and Clipping.
7.1 Effects and Styles.
7.2 Velocity, Pen Pressure and Manual Simulation.
8.1 Exporting, Export Persona, Continuous Export.
9.1 Wrapping Up.
10.1 Typography.
10.2 Artboards.
10.3 Constraints.
10.4 Symbols.
10.5 Assets Panel.
We consider the value of this course from multiple aspects, and finally summarize it for you from three aspects: personal skills, career development, and further study:
(Kindly be aware that our content is optimized by AI tools while also undergoing moderation carefully from our editorial staff.)
This course, Affinity Designer Quick Start, provides an overview of the Affinity Designer software. Participants will learn how to create curves, add, delete and connect nodes, use the corner tool, power duplicate, edit embedded objects in real-time, paint with vectors, transform objects, use the layers panel, set up grids and snapping, work with fills, strokes, color selection, copy paste hexcodes, extract color palettes, generate color chords, define and edit gradients, use the transparency tool, pixel persona and pixel brushes, use boolean functions, masking and clipping, effects and styles, velocity, pen pressure and manual simulation, exporting, export persona, continuous export, typography, artboards, constraints, symbols and the assets panel.