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Updated in [February 21st, 2023]
Course Introduction | Augmented Reality in Depth 101.
Section 1 | 1st Part : Section Outline.
Section 1 | Part 2 : Introduction to Augmented Reality.
Section 1 | Part 3 : Growing Market.
Section 1 | Part 4 : Introduction to Virtual Reality.
Section 1 | Part 5 : Difference between AR and VR.
Section 1 | Part 6 : Display Technologies.
Section 1 | Part 7 : Various Type of Displays.
Section 1 | Part 8 : Reality Virtuality Continuum.
Section 1 | Part 9 : Introduction to Mixed Reality.
Section 1 | Part 10 : Key Tracking Technology.
Section 1 | Part 11 : Holography.
Section 1 | Part 12 : AR Browsers.
Section 1 | Part 13 : Real World Application.
Section 2 | Part 1 : Game Engine.
Section 2 | Part 2 : Installing Unity3D.
Section 2 | Part 3 : Introduction to Unity3D Editor.
Section 2 | Part 4 : Setting up Build Settings.
Section 2 | Part 5 : Setup for IOS.
Section 2 | Part 6 : Vuforia Setup.
Section 2 | Part 7 : Vuforia Engine and PhotoScape.
Section 2 | Part 8 : First AR Project.
Section 2 | Part 9 : Globe Project.
Section 2 | Part 10 : Scripting Time.
Section 2 | Part 11 : Time to build app.
Section 2 | Part 12 : APK and Test.
Section 3 ( Old Uncle App ) | Part 1 : How to Proceed.
Section 3 ( Old Uncle App ) | Part 2 : Importing Assets.
Section 3 ( Old Uncle App ) | Part 3 : Scripting.
Section 3 ( Old Uncle App ) | Part 4 : Build Time.
(Please note that we obtained the following content based on information that users may want to know, such as skills, applicable scenarios, future development, etc., combined with AI tools, and have been manually reviewed)
This course provides an in-depth introduction to Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR) and their related technologies. It covers the fundamentals of AR, VR and MR, the differences between them, display technologies, tracking technologies, holography, AR browsers, and real-world applications. It also provides an introduction to game engines, Unity3D, Vuforia, and how to build an AR app. Finally, it provides a step-by-step guide to building an AR app for an old uncle.
Possible Development Paths include becoming an AR/VR/MR developer, working in the gaming industry, or working in the entertainment industry. Learners can also pursue further education in computer science, software engineering, or game development.
Learning Suggestions for learners include taking courses in computer science, software engineering, game development, and 3D modeling. Learners should also familiarize themselves with the Unity3D game engine, Vuforia, and other AR/VR/MR development tools. Additionally, learners should practice building AR/VR/MR apps and games to gain experience.
[Applications]
After completing Augmented Reality in Depth 101, students can apply their knowledge to create their own augmented reality projects. They can use the skills they have learned to create interactive 3D models, games, and applications. They can also use the knowledge they have gained to develop applications for mobile devices, such as iOS and Android. Additionally, they can use the skills they have learned to create virtual reality experiences for virtual reality headsets.
[Career Paths]
1. Augmented Reality Developer: Augmented Reality Developers are responsible for creating and developing augmented reality applications and experiences. They use a variety of technologies, such as 3D modeling, computer vision, and machine learning, to create immersive and interactive experiences. The demand for AR developers is growing rapidly, as more companies are looking to incorporate AR into their products and services.
2. Augmented Reality Designer: Augmented Reality Designers are responsible for creating the user interface and user experience of augmented reality applications. They use a variety of tools, such as 3D modeling, animation, and motion graphics, to create engaging and interactive experiences. The demand for AR designers is also growing rapidly, as more companies are looking to incorporate AR into their products and services.
3. Augmented Reality Engineer: Augmented Reality Engineers are responsible for developing the hardware and software components of augmented reality applications. They use a variety of technologies, such as computer vision, machine learning, and artificial intelligence, to create immersive and interactive experiences. The demand for AR engineers is also growing rapidly, as more companies are looking to incorporate AR into their products and services.
4. Augmented Reality Marketer: Augmented Reality Marketers are responsible for promoting and marketing augmented reality applications and experiences. They use a variety of tools, such as social media, search engine optimization, and content marketing, to reach potential customers and increase awareness of AR products and services. The demand for AR marketers is also growing rapidly, as more companies are looking to incorporate AR into their products and services.