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Updated in [September 27th, 2023]
What does this course tell?
(Please note that the following overview content is from the original platform)Do you hate it when the big muscular creatures you model dont came up the way you want them to? Do you want to learn how to make nice muscular body anatomy mechanical parts and model great guns only in Zbrush fast and efficient?Then i welcome you to Nexttut educations "Orc Cyborg Character Creation in Zbrush"courseINSTRUCTOR : My name is Niko and I am a 3D character artist for games for about 10 years now I have worked for numerous games and currently work for one of the worlds most famous game companies - Gameloft GOAL OFTHECOURSE : By the end of this course youll be able to model nice muscular orcs with armors guns artificial cyborg arm and a base in Zbrush from start to finish YOU WILL LEARN :Sculpting the orc headSculpting the orc muscular bodyRefining the head and body with skin detailMaking the 3D sketch of the whole modelMaking the robotic armMaking clothes belts and armorMaking a bulky gunMaking a base and a monster headPoly paint the characterPosing the characterRendering the character with passesComposing a final render in PhotoshopWe will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient Then we will make the head of our orc where ill explain what you should watch for when modelling head from a concept Then we will make some metal parts on the head and the metal skull After that we will make the body again from sphere following our concept After we are done with the body we will start making 3D sketch of our model to get the correct placement of all our accessories clothes and armors This is a pretty important stage in the end of which we will have very good idea how our model will look when its finished Then it will be time to start extracting belts armors and boots After that we will start refining all those things that we have made and the model will start to look pretty good Then it will be time to do the weapon of our character which will be a hard surface gun done entirely in Zbrush and add it to the sceneWe will also make a base with a monster head below the orc so he could look more grounded Once we are happy with the overall look of our character i will show you how to make good pose with the transpose master in Zbrush Finally we will make the render passes in Zbrush and combine them in Photoshop to achieve the best possible look for our modelIDEALSTUDENTS : I have designed this course for intermediate 3d modeling students who wants to model beautiful looking production ready bulky and muscular characters but they struggle to get it because they dont find a tutorial which is step by step no fast forward no skip and coming from a production artist who is doing this for years The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making muscular male anatomy clothes accessories guns and a robotic armsWHOISNOTTHEIDEALSTUDENT :This course is not designed for absolute Zbrush beginners I expect you to have some sort of Zbrush experience But intermediate Zbrush users and even professionals could learn a lot from the techniques and workflow I show in this course
We considered the value of this course from many aspects, and finally summarized it for you from two aspects: skills and knowledge, and the people who benefit from it:
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What skills and knowledge will you acquire during this course?
During this course, students will acquire the following skills and knowledge:
1. Sculpting the orc head: Students will learn how to sculpt the head of an orc character, paying attention to the details and features required for a realistic representation.
2. Sculpting the orc muscular body: Students will learn how to sculpt the muscular body of the orc character, focusing on creating a realistic and visually appealing anatomy.
3. Refining the head and body with skin detail: Students will learn techniques to add skin details and refine the sculpted head and body to enhance the overall realism of the character.
4. Making the 3D sketch of the whole model: Students will learn how to create a 3D sketch of the entire character, including accessories, clothes, and armors, to plan the placement and design of these elements.
5. Making the robotic arm: Students will learn how to create a robotic arm for the orc character, incorporating mechanical parts and details.
6. Making clothes, belts, and armor: Students will learn how to create clothing, belts, and armor for the orc character, adding depth and realism to the overall design.
7. Making a bulky gun: Students will learn how to create a bulky gun for the orc character, using hard surface modeling techniques entirely in Zbrush.
8. Making a base and a monster head: Students will learn how to create a base for the orc character, including a monster head, to ground the character and enhance the overall composition.
9. Poly paint the character: Students will learn how to apply color and texture to the character using the poly paint feature in Zbrush.
10. Posing the character: Students will learn how to pose the character using the transpose master feature in Zbrush, creating dynamic and expressive poses.
11. Rendering the character with passes: Students will learn how to render the character using different passes in Zbrush, allowing for greater control and flexibility in post-processing.
12. Composing a final render in Photoshop: Students will learn how to combine the rendered passes in Photoshop to create a final, polished render of the character.
Who will benefit from this course?
The ideal students for this course are intermediate 3D modeling students who want to learn how to create detailed and realistic orc cyborg characters in Zbrush. They may have struggled in the past to achieve the desired results and are looking for a step-by-step tutorial from an experienced production artist. This course is also beneficial for artists who want to improve their workflow in Zbrush and enhance their skills in sculpting muscular male anatomy, creating clothes, accessories, guns, and robotic arms.
On the other hand, this course is not suitable for absolute beginners in Zbrush. Some prior experience with the software is expected. However, intermediate Zbrush users and even professionals can still benefit from the techniques and workflow demonstrated in this course.
Course Syllabus
Introduction
Making the head and the body
Making the 3D sketch
Extracting Armors Belts and Accessories
Refining the Model
Posing, Materials and Render
Conclusion and Wrap up