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Updated in [September 27th, 2023]
What does this course tell?
(Please note that the following overview content is from the original platform)Hey Everyone and welcome to my COMPLETE ZBrush Beginners Guide!In this tutorial aimed at complete beginners I will take you through all the necessary skills needed to take a 2d concept from base to block-in and finally to render! The process will be covered in 4 Parts and each Part will contain a unique goal and a set of homework videos to make sure we are on the same page This course is also accompanied by a free YouTube complete beginners guide to ZBrush which is aimed at the student who is stepping into the 3d world for the first time!I look forward to our journey together!RegardsThivolan Moodley##########################################################################################FAQ:Who is this course for?The complete beginner looking for a comprehensive guide to ZBrush and 3d sculpting; for those of you who have some experience i would recommend going through my beginner series on YouTube anyway but if you think you are confident enough you can make use of the beginner videos already in this courseWhat 3d modelling techniques do you cover specifically?In this course i go through basic and intermediate organic modelling and anatomy for the crocodiles as well as simple hard surface modelling techniques for the base and a little bit of rendering and material properties in Blender for the final renders There are of course more things i cover but the tutorials ahead will let that speak for itself!I am a total beginner what do i do if i get stuck or cant get through a specific concept?Easy you can contact me on Udemy etc and let me know which video might be catching you off guard; I do provide homework videos to explain the more complicated concepts but you can always let me know if something is just not sticking& working on your side You can also checkout my YouTube channel (you should already have watched the beginner YT series by now) which has a plethora of comprehensive ZBrush beginner intermediate and advanced videos or you can comment on one of my videos asking a specific question about the relevant videos contentCan I 3D print this?Of course! As long as you know how to prepare and 3D print something (I do not cover that here as it is a separate subject) it shouldnt be a problemIs this a game ready model?No I do not make use of a full game ready pipeline in this tutorial as that requires a different set of steps to achieve You can however make use of the high and low poly modelling techniques i use here in a game model Pipeline##########################################################################################A summary of each part and what to expect:Part 0:This is the beginners guide to ZBrush part and here i will cover most of the skills needed to get through the series; the other videos will ease you into the other concepts and techniques Please make sure to checkout my free beginners course on YouTube; i made that course in conjunction with this so that anyone with access to a browser can learn ZBrush from the ground up its also there to accompany this course specifically made for beginnersPart 1:By the end of this Part we will have made a simple character with basic details and form blockouts You will also at this point have a pretty firm grasp of the ZBrush program and its intricacies - as long as youve done the homework that is The Homework throughout this course will cover various subjects to make sure the topics covered are well integrated into your sculpting arsenalPart 2:In this part we will go over finishing the details of the models as well as the creation of the base; this will involve using some pretty cool hard surface techniques and sculpting tricks The base will not only help sell the characters but it will also help ground our sculpt in a real world scene a stylized real world scenePart 3:In Part 3 we will finally get to paint and texture our models to really sell the believability of our sculpt After that we will take our model into Blender (a free program) to create some stunning renders Lastly we will go over presenting in photoshop and adding some finishing touches to the renders!My Background:Hey guys Thivolan here I am a 3D Artist with over 8 years of experience built from Mechanical Architectural Organic and Anatomical modelling and rendering I have helped firms create more dynamic renders increased workflow with 3d modelling and now Im bringing all that to you! Im in constant search of the best ways to achieve great results with my free and paid tutorials and I hope your Journey is as inspiring as mine! The lessons ahead will take you from a 3d Noob to a Sculpting Maniac and i cant wait for you to see whats in store!See you in the course!Thivolan Moodley
We considered the value of this course from many aspects, and finally summarized it for you from two aspects: skills and knowledge, and the people who benefit from it:
(Please note that our content is optimized through artificial intelligence tools and carefully reviewed by our editorial staff.)
What skills and knowledge will you acquire during this course?
During this course, students will acquire the following skills and knowledge:
1. Basic and intermediate organic modeling and anatomy for crocodiles.
2. Simple hard surface modeling techniques for creating the base.
3. Rendering and material properties in Blender for final renders.
4. Understanding the ZBrush program and its intricacies.
5. Creating a character with basic details and form blockouts.
6. Finishing the details of the models and creating the base using hard surface techniques and sculpting tricks.
7. Painting and texturing models to enhance their believability.
8. Creating stunning renders in Blender.
9. Presenting and adding finishing touches to renders in Photoshop.
10. Understanding the process of 3D printing (although not covered in detail in this course).
11. Applying high and low poly modeling techniques in a game model pipeline.
Throughout the course, students will also have access to homework videos and can reach out to the instructor for assistance if they get stuck or have trouble understanding a specific concept. Additionally, the instructor recommends watching their free beginner series on YouTube for a comprehensive introduction to ZBrush.
Who will benefit from this course?
This course is designed for complete beginners who are interested in learning ZBrush and 3D sculpting. It is suitable for individuals who have no prior experience in 3D modeling and want a comprehensive guide to ZBrush.
Specific professions that may benefit from this course include:
1. Artists: This course is ideal for artists who want to expand their skills and explore the world of 3D sculpting. It provides a step-by-step guide to creating 3D models from 2D concepts, allowing artists to bring their ideas to life in a three-dimensional form.
2. Designers: Designers who work with digital media, such as game designers or product designers, can benefit from learning ZBrush and 3D sculpting techniques. This course covers organic modeling, anatomy, and hard surface modeling, which are essential skills for creating realistic and detailed designs.
3. Animators: Animators who want to enhance their skills in character modeling and sculpting can find value in this course. ZBrush is widely used in the animation industry, and learning the fundamentals of sculpting in ZBrush can help animators create more detailed and expressive characters.
4. 3D Modelers: Individuals who work as 3D modelers or aspire to become one can benefit from this course. It covers various modeling techniques and provides a solid foundation in ZBrush, which is a popular software in the 3D modeling industry.
5. Hobbyists: Even individuals who are not pursuing a specific profession in the creative industry can benefit from this course. It offers a comprehensive introduction to ZBrush and 3D sculpting, allowing hobbyists to explore their creativity and create their own 3D models.
Course Syllabus
Part 0: Course Introduction and Zbrush Beginner Tutorial
Part 1: Block in and basic Detailing
Part 2: Detailing and Base Creation
Part 3: Painting, Texturing and Rendering