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Updated in [September 25th, 2023]
We considered the value of this course from many aspects, and finally summarized it for you from two aspects: skills and knowledge, and the people who benefit from it:
(Please note that our content is optimized through artificial intelligence tools and carefully reviewed by our editorial staff.)
What skills and knowledge will you acquire during this course?
During this course, participants will acquire the following skills and knowledge:
1. Understanding the needs and goals of other departments in a game studio: Participants will learn how to visually communicate ideas with other departments in a game studio, such as Game Design, Level Design, and Art Direction.
2. Knowledge of technical restrictions: Participants will gain an understanding of the technical limitations and restrictions that may affect the production of art for games.
3. Mastering building design using Photoshop, 3D-Coat, and Octane for Blender: Participants will learn how to create and develop production art for games using these software tools.
4. Research and brainstorming: Participants will learn how to conduct research and brainstorm ideas for their environment concept art.
5. Designing a building: Participants will learn the process of designing a building, from initial sketches to clean-up.
6. Blocking out the building in 3D: Participants will learn how to create a 3D model of their building design.
7. Creating composition thumbnails: Participants will learn how to create composition thumbnails to explore different visual arrangements for their environment concept art.
8. Setting up the scene in Octane Blender: Participants will learn how to set up a basic scene in Octane Blender, a rendering software.
9. Final painting process: Participants will learn the final steps of the painting process to create a fully fleshed-out environment concept art piece.
10. Awareness of other aspects that affect art: Participants will gain insights into other aspects that affect their art, such as Game Design, Level Design, and Art Direction.
By following this workshop, participants will not only learn production-proven techniques and the personal painting process of the instructor, but they will also develop a deeper understanding of the game development process and gain more awareness when working on their own projects.
Who will benefit from this course?
This course will benefit individuals interested in or working in the field of game development, specifically those involved in creating and developing production art for games. It is particularly useful for artists who want to improve their skills in visually communicating ideas with other departments in a game studio and understanding their needs and limitations.
Professionals in roles such as concept artists, environment artists, game designers, level designers, and art directors will find value in this course. It provides insights into the technical aspects of creating environment concept art for games, including using software such as Photoshop, 3D-Coat, and Octane for Blender.
By following this workshop, learners will gain a deep understanding of the entire process of creating environment concept art, from initial research and brainstorming to designing buildings, blocking them out in 3D, creating composition thumbnails, setting up scenes, and finally, creating fully fleshed-out environment concept art pieces.
The course also offers project files, including Photoshop files and sketches, for personal reference, allowing learners to apply the techniques and concepts taught by the instructor, Asim A Steckel, to their own projects.