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Updated in [July 24th, 2023]
In this course, Talking About RPGs: Mechanics vs Setting and Styles of Play, Matt Colville of MCDM Productions will explore the differences between mechanics and setting in role-playing games (RPGs). He will discuss how the mechanics of a game can affect the style of play, and how to extract one from the other. He will also provide examples of different types of RPGs and how they can be used to create unique gaming experiences.
The course will begin by discussing the core mechanics of RPGs, such as dice rolling, character creation, and combat. Matt will then move on to discuss the setting of a game, including the world, characters, and plot. He will explain how the setting can be used to create a unique gaming experience, and how it can be used to create a narrative.
Next, Matt will discuss how the mechanics and setting of a game can be used to create different styles of play. He will explain how the mechanics can be used to create a more tactical experience, or a more narrative-driven experience. He will also discuss how the setting can be used to create a more immersive experience, or a more abstract experience.
Finally, Matt will provide examples of different types of RPGs and how they can be used to create unique gaming experiences. He will discuss how different mechanics and settings can be used to create different styles of play, and how to extract one from the other.
This course is perfect for anyone who is interested in learning more about RPGs and how to create unique gaming experiences. Matt will provide detailed explanations and examples to help you understand the differences between mechanics and setting, and how they can be used to create different styles of play.