Character Creation for Game: Complete Pipeline

Course Feature
  • Cost
    Paid
  • Provider
    Udemy
  • Certificate
    Paid Certification
  • Language
    English
  • Start Date
    2021-01-24
  • Learners
    No Information
  • Duration
    No Information
  • Instructor
    Nexttut Education Pvt.Ltd.
Next Course
3.8
595 Ratings
Discover the fundamentals of Character Creation for Game: Complete Pipeline
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Course Overview

❗The content presented here is sourced directly from Udemy platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.

Updated in [July 24th, 2023]

If you've ever dreamed of creating your own game characters from scratch, this is the perfect course for you. Led by the talented instructor Masuk Ahemad, a seasoned 3D modeling and texturing artist with years of industry experience, you will embark on an exciting journey to master the complete character creation pipeline. In this course, you'll learn how to: Sculpt the base body of your character using Zbrush, creating a solid foundation for your character design. Utilize Marvelous Designer (MD) to design high-quality, realistic clothing for your male characters, adding authenticity and detail to your game characters' appearance. Enhance the clothing by refining wrinkles and folds in Zbrush, adding memory folds and wear & tear to make your characters truly lifelike. Pose your character to give them dynamic and engaging poses, bringing your characters to life in your game world. Achieve stunning renders for presentation, showcasing the full potential of your character designs. Master retopology methods to create a low-poly version of your Zbrush character sculpt, ensuring optimal performance in games. Learn UV unwrapping techniques for efficient texturing of both the character's skin and clothing. Create game-ready hair using hair cards, enhancing the realism of your characters. Throughout the course, Masuk will guide you step by step, making it ideal for students who struggle with realistic cloth modeling or artists who want to streamline their workflow with the MD & Zbrush approach. Intermediate modeling students and artists looking to texture high-poly characters and create hair for real-time games will also benefit greatly from this course. While this course assumes some basic Zbrush knowledge, it offers a comprehensive and detailed workflow using Zbrush, Maya, Topogun, Substance Painter, and Marmoset Toolbag. Make sure to have these software installed to follow along effectively.

Course Syllabus

Introduction

Blocking out the character in Zbrush

Blocking out Clothing in Marvelous Designer

MD to Zbrush

Detailing the Clothing in Zbrush

Detailing the Character in Zbrush

Rendering the Character for Presentation

Preparing The model for Retopology

Retopology in Topogun

UV-ing the Character

Baking the model in Marmoset Toolbag

Texturing the clothing

Texturing the Skin

Setting up the Marmoset toolbag

Hair

Conclusion

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