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Updated in [July 24th, 2023]
If you've ever dreamed of creating your own game characters from scratch, this is the perfect course for you.
Led by the talented instructor Masuk Ahemad, a seasoned 3D modeling and texturing artist with years of industry experience, you will embark on an exciting journey to master the complete character creation pipeline.
In this course, you'll learn how to:
Sculpt the base body of your character using Zbrush, creating a solid foundation for your character design.
Utilize Marvelous Designer (MD) to design high-quality, realistic clothing for your male characters, adding authenticity and detail to your game characters' appearance.
Enhance the clothing by refining wrinkles and folds in Zbrush, adding memory folds and wear & tear to make your characters truly lifelike.
Pose your character to give them dynamic and engaging poses, bringing your characters to life in your game world.
Achieve stunning renders for presentation, showcasing the full potential of your character designs.
Master retopology methods to create a low-poly version of your Zbrush character sculpt, ensuring optimal performance in games.
Learn UV unwrapping techniques for efficient texturing of both the character's skin and clothing.
Create game-ready hair using hair cards, enhancing the realism of your characters.
Throughout the course, Masuk will guide you step by step, making it ideal for students who struggle with realistic cloth modeling or artists who want to streamline their workflow with the MD & Zbrush approach. Intermediate modeling students and artists looking to texture high-poly characters and create hair for real-time games will also benefit greatly from this course.
While this course assumes some basic Zbrush knowledge, it offers a comprehensive and detailed workflow using Zbrush, Maya, Topogun, Substance Painter, and Marmoset Toolbag. Make sure to have these software installed to follow along effectively.
Course Syllabus
Introduction
Blocking out the character in Zbrush
Blocking out Clothing in Marvelous Designer
MD to Zbrush
Detailing the Clothing in Zbrush
Detailing the Character in Zbrush
Rendering the Character for Presentation
Preparing The model for Retopology
Retopology in Topogun
UV-ing the Character
Baking the model in Marmoset Toolbag
Texturing the clothing
Texturing the Skin
Setting up the Marmoset toolbag
Hair
Conclusion