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Updated in [July 24th, 2023]
The course "Model And Texture Stylized Props for Videogames 2018" is an intermediate-level 3D modeling and texturing course that aims to make learning 3D easier and less time-consuming. It covers all the essential tools and concepts of modeling and texturing in detail, using industry-standard software. Students will learn to create a game-ready asset from start to finish, covering base mesh modeling, hard surface sculpting, retopology, UV mapping, map baking, and texturing. The course caters not only to new users but also to intermediate and advanced students, introducing powerful modeling techniques and shortcuts. By the end of the course, students will have the knowledge required to independently create stylized props for games, with accelerated workflows and a solid understanding of 3D modeling and texturing fundamentals. The instructor is available throughout the course to assist students and address any issues they encounter, and testimonials praise the use of baking maps in Substance Painter and the instructor's explanations for creating highly detailed props with efficient polygon counts.
Course Syllabus
Promo Video
Base Mesh
Sculpting
Retopology
UV mapping
Texturing