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Updated in [July 24th, 2023]
This course focuses on teaching the process of creating and texturing 3D characters for mobile and desktop games. The course instructor uses Blender for retopology (creating a new, clean mesh over an existing one), and Substance Painter for texturing.
Here are the main topics and concepts covered in the course:
Character Creation Fundamentals: The course starts with the basics of character creation, providing a foundation for those new to 3D modeling and texturing.
Retopology in Blender: Retopology is an essential step in creating optimized and clean 3D models. The instructor teaches how to perform this process using Blender, which involves creating a new topology suitable for games.
UV Unwrapping: UV unwrapping is the process of flattening the 3D model into a 2D representation, allowing for proper texture mapping. Students will learn how to create efficient UV layouts for their characters.
Baking: Baking is a technique used to transfer details from a high-poly model (e.g., sculpted model) to a low-poly one (e.g., the retopologized model). This process is essential for creating visually detailed characters without sacrificing performance.
Texturing with Substance Painter: Substance Painter is a popular software used for creating high-quality textures. The course covers how to use this tool effectively to add realistic and visually appealing textures to the character.
Workflow Tips and Shortcuts: Throughout the course, the instructor shares tips and shortcuts that can speed up the workflow and improve efficiency.
Character and Texture Artist Growth: The course aims to help students grow as 3D character and texture artists, providing them with the necessary skills to create game-ready characters independently.
Instructor Support: The instructor offers support throughout the course, allowing students to seek help and guidance when facing challenges or issues.
The course emphasizes hands-on learning, as students will be creating a character from scratch and going through each step of the process. By the end of the course, students should have a good understanding of character texturing for video games and be equipped with practical skills they can apply to their own projects.
As a disclaimer, please note that the course was specifically advertised for 2020, and some software or techniques mentioned might have evolved since then. If you're considering taking the course, it's a good idea to check for any updates or newer versions of the software tools used.
Course Syllabus
Retopology
Uvs and Baking
Texturing