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Updated in [July 24th, 2023]
This course titled "Unity: Next Level Game Visuals" focuses on enhancing the visual quality of games in Unity by teaching various techniques related to textures, materials, and shaders. By the end of the course, students should be able to create more visually appealing and detailed game graphics. Here are the key topics covered in the course:
Diffuse Maps, Height Maps, and Normal Maps: The course explains the theory behind different types of maps used in game graphics, such as diffuse maps (color information), height maps (used for adding depth and detail to surfaces), and normal maps (for simulating detailed surface normals).
Creating Height Maps and Normal Maps: Students will learn how to create their own height maps and normal maps from textures. These maps can drastically enhance the visual appearance of game graphics.
Textures, Materials, and Shaders: The course explores the relationship between textures (image files), materials (how the surface reacts to light), and shaders (program code that defines how the material is rendered).
Expressing Creativity without Art Skills: The course empowers students to express their creativity visually without requiring advanced artistic skills. It teaches techniques to improve the appearance of game assets using maps and shaders.
Creating Seamless Textures: Seamless textures are essential for achieving a seamless and realistic look on game objects. The course covers how to create textures that can be tiled without visible seams.
Tiling and Offset: Students will learn about tiling and offset to correctly apply textures to game objects, ensuring they appear as intended.
Texture Atlas: Texture atlas is a technique of combining multiple textures into a single texture to optimize rendering. The course introduces students to the concept of texture atlases.
The course encourages students to have fun while learning and provides them with the tools and knowledge to explore their own creative techniques beyond the course materials. The ultimate goal is to equip students to independently enhance their game visuals and create more immersive experiences.
Course Syllabus
Introduction
Theory: The Basics & Terminology
Practical Examples: Height Maps and Normal Maps
Practical Examples: Seamless Textures, Tiling and Offset
Bringing It All Together