This course provides a range of recipes for creating interactive experiences in Godot 3.1. It covers topics such as 2D laser effects, animation states, melee attacks, car steering, homing missiles, kinematic to rigid body interaction, and 3D camera gimbal. All recipes are designed to help developers create engaging and immersive experiences.
Godot Game Engine - "Know Your Nodes"
2.5
Youtube3 learners
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This course provides an overview of the Godot 3.0 game engine, focusing on the various nodes available. It covers topics such as Particles2D, RayCast2D, PathFollow2D, and Tilemap (in two parts). Participants will gain a better understanding of the nodes and how to use them to create a game.
Godot 30: Top-down Tank Battle
3.0
Youtube1 learners
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This course teaches students how to create a top-down tank battle game using Godot 3.0. It covers topics such as setting up the game environment, creating the tank, adding enemies, and creating a user interface. Students will learn how to create a complete game from start to finish.
Godot Game Development
2.5
Youtube1 learners
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This course provides an introduction to Godot game development, teaching students how to use the Godot editor, create a first person controller, and develop a 2D top-down player controller. It also includes a mini-degree trailer to give an overview of the course. Students will gain the skills necessary to create their own games with Godot.
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