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Updated in [February 21st, 2023]
What does this course tell?
(Please note that the following overview content is from the original platform)
Godot 101: Intro to 3D (part 1).
Godot 101: Intro to 3D (part 2): Importing 3D Models.
Godot 101: Intro to 3D (part 3): Kinematic Character Movement.
Godot 101: Intro to 3D (part 4): Areas.
Godot 101: Intro to 3D (part 5): Edge Detection and Mouse Capture.
Godot 101: Intro to 3D (part 6): Introducing CSG.
Godot 101: Intro to 3D (part 7): First-person Character.
We consider the value of this course from multiple aspects, and finally summarize it for you from three aspects: personal skills, career development, and further study:
(Kindly be aware that our content is optimized by AI tools while also undergoing moderation carefully from our editorial staff.)
Godot 101: Beginner Lessons for Godot 31 is a comprehensive course designed to help learners get started with game development using the Godot 3.1 engine. This course covers the basics of game development, from understanding the fundamentals of game design to creating 3D models and characters. It also covers topics such as importing 3D models, kinematic character movement, areas, edge detection and mouse capture, and introducing CSG. Learners will gain a comprehensive understanding of the Godot 3.1 engine and its capabilities, as well as the skills needed to create their own 3D games.
This course is ideal for those who are new to game development and want to learn the basics of the Godot 3.1 engine. It is also suitable for those who are already familiar with game development and want to learn more about the Godot 3.1 engine. The course is designed to be accessible to all levels of learners, from beginners to experienced game developers.
By the end of this course, learners will have a comprehensive understanding of the Godot 3.1 engine and its capabilities, as well as the skills needed to create their own 3D games. They will also have the knowledge and skills to explore further development paths, such as 2D game development and video game development. Additionally, learners will have the opportunity to explore related learning suggestions, such as tutorials and resources, to further their knowledge and skills.
[Applications]
Students who have completed Godot 101: Beginner Lessons for Godot 3 can apply their knowledge to create 3D games and applications. They can use the concepts learned in the course to create 3D models, use kinematic character movement, create areas, use edge detection and mouse capture, and create first-person characters. Additionally, they can use CSG to create more complex 3D models.
[Career Paths]
1. 3D Animator: 3D animators create animated visuals for films, television, video games, and other media. They use computer software to create 3D models and animate them. As technology advances, 3D animators are increasingly in demand, as they are able to create more realistic and detailed visuals.
2. 3D Modeler: 3D modelers create 3D models for use in video games, films, television, and other media. They use computer software to create 3D models and textures, and then animate them. As technology advances, 3D modelers are increasingly in demand, as they are able to create more realistic and detailed visuals.
3. Game Developer: Game developers create video games for computers, consoles, and mobile devices. They use computer software to create 3D models, textures, and animations, as well as code the game logic. As technology advances, game developers are increasingly in demand, as they are able to create more complex and immersive games.
4. Virtual Reality Developer: Virtual reality developers create virtual reality experiences for computers, consoles, and mobile devices. They use computer software to create 3D models, textures, and animations, as well as code the game logic. As technology advances, virtual reality developers are increasingly in demand, as they are able to create more immersive and interactive experiences.