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Updated in [February 21st, 2023]
What does this course tell?
(Please note that the following overview content is from the original platform)
Godot 101 - Part 1: Introduction to Godot (For Godot 2.1!).
Godot 101 - Part 2: Scripting.
Godot 101 - Part 3: Scripting (continued).
Godot 101 - Part 4: Instancing Scenes.
Godot 101 - Part 5: Player-controlled Sprite.
Godot 101 - Part 6: Area-based Collisions.
Godot 101 - Part 7: Using Signals.
Godot 101 - Part 8: Tweens and Timers.
Godot 101 - Part 9: Arcade Physics (KinematicBody2D).
Godot 101 - Part 10: RayCasts (and Jumping).
Godot 101 - Part 11: Animated Sprites.
Godot 101 - Part 12: Camera and Scrolling Background.
Godot 101 - Part 13: KinematicBody2D Collisions Done Right.
Godot 101 - Part 14: Intro to RigidBody2D.
Godot 101 - Part 15: Working with RigidBody2D.
We consider the value of this course from multiple aspects, and finally summarize it for you from three aspects: personal skills, career development, and further study:
(Kindly be aware that our content is optimized by AI tools while also undergoing moderation carefully from our editorial staff.)
Godot 101 is an excellent course for those looking to learn the Godot game engine. It covers the basics of game development, from scripting to instancing scenes, and provides a comprehensive overview of the Godot game engine. Learners will gain an understanding of the fundamentals of game development, such as scripting, player-controlled sprites, area-based collisions, signals, tweens and timers, arcade physics, raycasts, animated sprites, camera and scrolling backgrounds, and more. Additionally, learners will gain an understanding of the more advanced topics such as KinematicBody2D collisions, RigidBody2D, and working with RigidBody2D. This course is perfect for those looking to learn the basics of game development and the Godot game engine, as well as those looking to gain a deeper understanding of the more advanced topics.
[Applications]
After completing Godot 101, learners can apply their knowledge to create their own 2D games. They can use the scripting, instancing, and collision detection techniques learned in the course to create a variety of game mechanics. Learners can also use the tweens, timers, and arcade physics to create dynamic and engaging game experiences. Finally, learners can use the animated sprites, camera, and scrolling background techniques to create visually appealing games.
[Career Paths]
From this course, learners can pursue a career in game development using the Godot game engine. Here are 3-4 job positions and their developing trends:
1. Godot Game Developer: Godot game developers are responsible for creating and developing games using the Godot game engine. This job is becoming increasingly popular as more and more developers are turning to Godot for their game development needs.
2. Godot Programmer: Godot programmers are responsible for writing code to create and maintain games using the Godot game engine. This job is becoming more in demand as the Godot game engine is becoming more popular.
3. Godot Artist: Godot artists are responsible for creating the visuals for games using the Godot game engine. This job is becoming more in demand as the Godot game engine is becoming more popular.
4. Godot Level Designer: Godot level designers are responsible for creating levels for games using the Godot game engine. This job is becoming more in demand as the Godot game engine is becoming more popular.