Godot 101: Learning the Godot Game Engine

Course Feature
  • Cost
    Free
  • Provider
    Youtube
  • Certificate
    Paid Certification
  • Language
    English
  • Start Date
    On-Demand
  • Learners
    No Information
  • Duration
    4.00
  • Instructor
    KidsCanCode
Next Course
4.0
3 Ratings
This course provides an introduction to the Godot game engine, with a focus on scripting and instancing scenes. It covers topics such as scripting, instancing scenes, and creating a player-controlled sprite. It is designed for users of Godot 2.1 and beyond.
Show All
Course Overview

❗The content presented here is sourced directly from Youtube platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.

Updated in [February 21st, 2023]

What does this course tell?
(Please note that the following overview content is from the original platform)


Godot 101 - Part 1: Introduction to Godot (For Godot 2.1!).
Godot 101 - Part 2: Scripting.
Godot 101 - Part 3: Scripting (continued).
Godot 101 - Part 4: Instancing Scenes.
Godot 101 - Part 5: Player-controlled Sprite.
Godot 101 - Part 6: Area-based Collisions.
Godot 101 - Part 7: Using Signals.
Godot 101 - Part 8: Tweens and Timers.
Godot 101 - Part 9: Arcade Physics (KinematicBody2D).
Godot 101 - Part 10: RayCasts (and Jumping).
Godot 101 - Part 11: Animated Sprites.
Godot 101 - Part 12: Camera and Scrolling Background.
Godot 101 - Part 13: KinematicBody2D Collisions Done Right.
Godot 101 - Part 14: Intro to RigidBody2D.
Godot 101 - Part 15: Working with RigidBody2D.


We consider the value of this course from multiple aspects, and finally summarize it for you from three aspects: personal skills, career development, and further study:
(Kindly be aware that our content is optimized by AI tools while also undergoing moderation carefully from our editorial staff.)
Godot 101 is an excellent course for those looking to learn the Godot game engine. It covers the basics of game development, from scripting to instancing scenes, and provides a comprehensive overview of the Godot game engine. Learners will gain an understanding of the fundamentals of game development, such as scripting, player-controlled sprites, area-based collisions, signals, tweens and timers, arcade physics, raycasts, animated sprites, camera and scrolling backgrounds, and more. Additionally, learners will gain an understanding of the more advanced topics such as KinematicBody2D collisions, RigidBody2D, and working with RigidBody2D. This course is perfect for those looking to learn the basics of game development and the Godot game engine, as well as those looking to gain a deeper understanding of the more advanced topics.

[Applications]
After completing Godot 101, learners can apply their knowledge to create their own 2D games. They can use the scripting, instancing, and collision detection techniques learned in the course to create a variety of game mechanics. Learners can also use the tweens, timers, and arcade physics to create dynamic and engaging game experiences. Finally, learners can use the animated sprites, camera, and scrolling background techniques to create visually appealing games.

[Career Paths]
From this course, learners can pursue a career in game development using the Godot game engine. Here are 3-4 job positions and their developing trends:

1. Godot Game Developer: Godot game developers are responsible for creating and developing games using the Godot game engine. This job is becoming increasingly popular as more and more developers are turning to Godot for their game development needs.

2. Godot Programmer: Godot programmers are responsible for writing code to create and maintain games using the Godot game engine. This job is becoming more in demand as the Godot game engine is becoming more popular.

3. Godot Artist: Godot artists are responsible for creating the visuals for games using the Godot game engine. This job is becoming more in demand as the Godot game engine is becoming more popular.

4. Godot Level Designer: Godot level designers are responsible for creating levels for games using the Godot game engine. This job is becoming more in demand as the Godot game engine is becoming more popular.

Show All
Recommended Courses
godot-beginner-to-advanced-complete-course-8017
Godot : Beginner to Advanced - Complete Course
4.0
Udemy 2 learners
Learn More
This course provides a comprehensive introduction to the open source game engine Godot. It covers the features of the engine, and then guides students through the process of creating two popular games - Pong and Super Mario Brothers - using the assets provided. Students will learn how to use vector math to calculate collisions, create their own physics, and gain full control of the game world. This course is a great way to learn the fundamentals of game development and explore the fun features of Godot.
godot-creating-a-platformer-8018
Godot: Creating A Platformer
3.0
Skillshare 1 learners
Learn More
This course teaches students how to create a 2D platformer game using the Godot game engine and GDscript, a python-like programming language. Students will learn how to make their game cross-platform for MacOS, Windows, Linux, Android, IOS, and even embed it into a browser. By the end of the course, students will have a fully functioning platformer game.
make-games-without-programming-using-godot-8019
Make Games Without Programming using Godot
1.5
Skillshare 1 learners
Learn More
This course teaches students how to create 2D games and art experiences without programming, using the free Godot game engine and its Visual Scripting features. Students will gain an understanding of the basics of game design, as well as how to use the Godot engine to create their own projects.
getting-started-in-game-development-make-a-moving-player-for-a-top-down-game-or-rpg-with-godot-8020
Getting Started in Game Development: Make a Moving Player for a Top-Down Game or RPG with Godot
2.0
Skillshare 0 learners
Learn More
This class provides an introduction to game development, teaching the fundamentals of character control for top-down and RPG formats. Students will learn how to create a moving player, including straight and diagonal movement and speed, using the Godot game engine. This class is ideal for those just starting out in game development, as the concepts can be applied to other types of games.
Favorites (0)
Favorites
0 favorite option

You have no favorites

Name delet