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Updated in [August 13th, 2023]
Skills and Knowledge Acquired:
This course will provide students with the skills and knowledge to create Houdini Digital Assets in a production-proven way for games. Students will learn how to use Houdini to create procedural models to save time during game productions, set up HDAs in Unity and Unreal, scatter large amounts of foliage onto terrains, use Houdini Engine and Unity's Tree Prototypes, and create textures with Houdini.
Contribution to Professional Growth:
This course provides an introduction to procedural modeling in Houdini 175 and Houdini Engine for Unity 3D and Unreal Engine 4. It covers topics such as creating Houdini Digital Assets in a production-proven way for games, setting up HDAs in Unity and Unreal to procedurally generate collision meshes, materials, UVs, and more, scattering large amounts of foliage onto terrains, and creating textures with Houdini. By learning these skills, professionals can save time during game productions and increase their knowledge of procedural modeling, making them more valuable in the industry.
Suitability for Further Education:
This course provides a comprehensive overview of procedural modeling in Houdini 175 and Houdini Engine for Unity 3D and Unreal Engine 4. It covers topics such as creating Houdini Digital Assets in a production-proven way for games, setting up HDAs in Unity and Unreal, scattering large amounts of foliage onto terrains, and creating textures with Houdini Engine and Unity's Tree Prototypes. As such, it is suitable for preparing further education in game production and procedural modeling.