Rigging practices for Blender and Threejs

Course Feature
  • Cost
    Free
  • Provider
    Udemy
  • Certificate
    No Information
  • Language
    English
  • Start Date
    2021-12-02
  • Learners
    No Information
  • Duration
    No Information
  • Instructor
    Oscar Villarreal
Next Course
4.1
4,356 Ratings
This course is perfect for web developers and 3D model designers who want to learn how to use 3D models for websites. Through this course, you will learn how to do basic modeling and rigging in Blender, export the scene to be used in different applications, create a basic HTML page to display your work, use Three.js to display a 3D scene, read and use the armature and bones with JavaScript, and prepare Visual Studio Code to work with your Three.js project. You will also learn how to use Webpack to export the project and view the project on a local server. With these lessons, you can create a web page portfolio to display 3D figures and use elements within a 3D model and modify them using JavaScript. Join this course and have fun learning!
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Course Overview

❗The content presented here is sourced directly from Udemy platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.

Updated in [August 13th, 2023]

Skills and Knowledge Acquired:
This course will provide students with the skills and knowledge to create 3D models in Blender, rig armatures, export the scene, create a basic HTML page to display the work, use Three.js to display a 3D scene, read and use the armature and bones with JavaScript, prepare Visual Studio Code to work with the Three.js project, use Webpack to export the project, and view the project on a local server. Additionally, students will gain a foundation to start creating a web page to display 3D figures and learn how to use elements within a 3D model and modify them using JavaScript.


Contribution to Professional Growth:
This course provides an opportunity for professional growth by teaching the fundamentals of rigging armatures in Blender and using them with Three.js. Through the exercises, participants will learn how to do basic modeling and rigging in Blender, export the scene to be used in different applications, create a basic HTML page to display the work in Blender, use Three.js to display a 3D scene, load the model using Three.js, read and use the armature and bones with JavaScript, prepare Visual Studio Code to work with the Three.js project, use Webpack to export the project, and view the project on a local server. Additionally, the course can serve as a basis to start creating a web page that can be used as a portfolio to display 3D figures, and for developers, it can be used to learn how to use elements within a 3D model and modify them using JavaScript.


Suitability for Further Education:
This course is suitable for preparing further education as it provides a comprehensive overview of rigging practices for Blender and Threejs. It covers topics such as basic modeling, rigging, exporting, creating a basic HTML page, using Three.js to display a 3D scene, loading the model into the HTML page, reading and using the armature and bones with JavaScript, preparing Visual Studio Code, using Webpack to export the project, and viewing the project on a local server. Additionally, the course can serve as a basis to start creating a web page that can be used as a portfolio to display 3D figures, and for developers, it can be attractive to learn how to use elements within a 3D model and modify them using JavaScript.

Course Syllabus

Introduction

Creating a paper craft dice with Blender and Three.js

Creating an inverse kinematic arm with Blender and Three.js

Aditional information

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