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Updated in [July 27th, 2023]
"Learn Game Artificial Intelligence in Unity Visual Scripting" is an exciting course led by instructor Jim, aiming to provide learners with an in-depth understanding of Artificial Intelligence in game development using Unity Visual Scripting (UVS). Jim brings his creative expertise and collaboration with Holistic3D to adapt Penny's C# tutorial series on AI and computer science to UVS. In this practice-based course, learners will follow along to build two game worlds in Unity 2021.3.9, delving into AI concepts step by step. The course covers a wide range of AI topics, such as implementing a Day/Night Cycle, in-game clock, Click-To-Move Player Controller, wildlife behaviors, NPC crowds, laser gun turret, and predictive aiming for challenging enemies. Through the course, learners will gain a comprehensive understanding of UVS and Unity's API, learn 3D game mathematics, explore Unity's Nav Mesh System for lifelike characters, and utilize state machines for AI behaviors. By completing the course, learners will have developed two sandbox projects and become part of the vibrant and supportive UVS and Holistic3D communities, where they can share progress, seek help, and connect with like-minded creators.
Course Syllabus
Section 1: Day-Night Cycle | UVS Bootcamp
Section 2: Navigation Meshes
Section 3: Crowd Simulation
Section 4: State Machines | Action Prototyping
Bonus!
Conclusion