Learn Game Artificial Intelligence in Unity Visual Scripting

Course Feature
  • Cost
    Paid
  • Provider
    Udemy
  • Certificate
    Paid Certification
  • Language
    English
  • Start Date
    2023-03-28
  • Learners
    No Information
  • Duration
    No Information
  • Instructor
    Penny de BylJim WalshPenny @Holistic3D.com
Next Course
4.8
837 Ratings
Learn Game Artificial Intelligence in Unity Visual Scripting with Jim and Holistic3D! This course is the perfect combination of Penny's renowned C# tutorial series The Beginner's Guide to Artificial Intelligence and Unity Visual Scripting. Through an open-ended, practice-based approach, you will learn to create two game worlds with Unity 2021.3.9. You will learn to make a Day/Night Cycle, Custom Events, an in-game clock, Click-To-Move Player Controller, wildlife, crowds of NPCs, laser gun turret, predictive aiming, and more. By the end of this course, you will have a full understanding of UVS and Unity's API, an in-game time system, familiarity with 3D game mathematics, Unity's Nav Mesh System, state machines, and two sandbox projects. Join the friendly and active UVS and Holistic3D communities and share your progress!
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Course Overview

❗The content presented here is sourced directly from Udemy platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.

Updated in [July 27th, 2023]

"Learn Game Artificial Intelligence in Unity Visual Scripting" is an exciting course led by instructor Jim, aiming to provide learners with an in-depth understanding of Artificial Intelligence in game development using Unity Visual Scripting (UVS). Jim brings his creative expertise and collaboration with Holistic3D to adapt Penny's C# tutorial series on AI and computer science to UVS. In this practice-based course, learners will follow along to build two game worlds in Unity 2021.3.9, delving into AI concepts step by step. The course covers a wide range of AI topics, such as implementing a Day/Night Cycle, in-game clock, Click-To-Move Player Controller, wildlife behaviors, NPC crowds, laser gun turret, and predictive aiming for challenging enemies. Through the course, learners will gain a comprehensive understanding of UVS and Unity's API, learn 3D game mathematics, explore Unity's Nav Mesh System for lifelike characters, and utilize state machines for AI behaviors. By completing the course, learners will have developed two sandbox projects and become part of the vibrant and supportive UVS and Holistic3D communities, where they can share progress, seek help, and connect with like-minded creators.

Course Syllabus

Section 1: Day-Night Cycle | UVS Bootcamp

Section 2: Navigation Meshes

Section 3: Crowd Simulation

Section 4: State Machines | Action Prototyping

Bonus!

Conclusion

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