A Crash Course in Unitys Entity Component System

Course Feature
  • Cost
    Free
  • Provider
    Udemy
  • Certificate
    Paid Certification
  • Language
    English
  • Start Date
    On-Demand
  • Learners
    No Information
  • Duration
    2.00
  • Instructor
    Penny de Byl and Penny @Holistic3D.com
Next Course
5.0
0 Ratings
This course provides an introduction to Unity's Entity Component System, Parallel Processing, and Entity Physics, allowing users to create a First Person Shooter in a concise and efficient manner.
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Course Overview

❗The content presented here is sourced directly from Udemy platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.

Updated in [April 29th, 2023]

This course provides an overview of Unity's Entity Component System (ECS). Students will learn about the advantages of parallel processing and where to use it in their games. Through the use of the Burst Compiler, students will be able to create native code that can run faster on multiple threads, allowing them to push the boundaries of the size of their virtual environments and the simultaneous processing of tens of thousands of game objects.

The course will cover the development of a basic physics-based DOTS First Person Shooter. Students will be guided through the process of upgrading their skill from object-oriented programming to the more memory efficient and optimized entity component architecture. Throughout the course, students will be provided with hands-on workshops designed to show them the potential of Unity's ECS programming through the new DOTS-specific math and physics libraries.

This course requires Unity 2019.3.8 and the Hybrid Renderer Package 0.4.1. Students will learn how to program and work with Entities and Components, the C# Job Systems, and Collision Systems.

The course has been praised by students for its detailed explanations and for Dr. Penny's internationally acclaimed teaching style.

[Applications]
After taking this course, students will be able to apply their knowledge of Unity's Entity Component System to create a First Person Shooter. They will be able to use the Burst Compiler to optimize their code and take advantage of multicore computers. Additionally, they will be able to use the DOTS-specific math and physics libraries to create efficient and optimized entity component architectures. Finally, they will be able to use the C# Job Systems and Collision Systems to create AI behaviours that support emergent situations.

[Career Paths]
Recommended Career Paths:
1. Game Programmer: Game programmers are responsible for writing code to create video games. They use programming languages such as C++ and C# to create the game logic and design the game architecture. They also work with game designers to create the game mechanics and ensure the game runs smoothly. With the emergence of Unity's ECS, game programmers are now able to create more efficient and optimized code that takes advantage of modern multicore computers.

2. Game Designer: Game designers are responsible for creating the game mechanics and designing the game architecture. They work closely with game programmers to ensure the game runs smoothly and is fun to play. With the emergence of Unity's ECS, game designers are now able to create more complex and immersive game worlds with more efficient and optimized code.

3. Game Artist: Game artists are responsible for creating the visuals for the game. They use tools such as 3D modeling software and animation software to create the game assets. With the emergence of Unity's ECS, game artists are now able to create more detailed and realistic game worlds with more efficient and optimized code.

4. Game Animator: Game animators are responsible for creating the animations for the game. They use tools such as 3D animation software to create the game animations. With the emergence of Unity's ECS, game animators are now able to create more realistic and immersive game animations with more efficient and optimized code.

[Education Paths]
Recommended Degree Paths:
1. Computer Science: Computer Science is a field of study that focuses on the design, development, and analysis of computer systems and software. It is a rapidly growing field, with new technologies and applications being developed every day. With a degree in Computer Science, you will be able to work in a variety of industries, from software engineering to game development. The development of Unity's Entity Component System (ECS) is a great example of how computer science is being used to create more efficient and powerful game development tools.

2. Game Design: Game Design is a field of study that focuses on the design and development of video games. It is a rapidly growing field, with new technologies and applications being developed every day. With a degree in Game Design, you will be able to work in a variety of industries, from game development to software engineering. The development of Unity's Entity Component System (ECS) is a great example of how game design is being used to create more efficient and powerful game development tools.

3. Software Engineering: Software Engineering is a field of study that focuses on the design, development, and analysis of computer systems and software. It is a rapidly growing field, with new technologies and applications being developed every day. With a degree in Software Engineering, you will be able to work in a variety of industries, from game development to software engineering. The development of Unity's Entity Component System (ECS) is a great example of how software engineering is being used to create more efficient and powerful game development tools.

4. Artificial Intelligence: Artificial Intelligence is a field of study that focuses on the design, development, and analysis of computer systems and software that can think and act like humans. It is a rapidly growing field, with new technologies and applications being developed every day. With a degree in Artificial Intelligence, you will be able to work in a variety of industries, from game development to software engineering. The development of Unity's Entity Component System (ECS) is a great example of how artificial intelligence is being used to create more efficient and powerful game development tools.

Developing Trends:
1. Cloud Computing: Cloud computing is becoming increasingly popular in the game development industry, as it allows developers to access powerful computing resources without having to invest in expensive hardware. This is especially useful for game developers who are working on large-scale projects, as it allows them to access the computing power they need without having to invest in expensive hardware.

2. Virtual Reality: Virtual reality is becoming increasingly popular in the game development industry, as it allows developers to create immersive experiences for their players. With the development of Unity's Entity Component System (ECS), developers are now able to create more realistic and interactive virtual worlds.

3. Augmented Reality: Augmented reality is becoming increasingly popular in the game development industry, as it allows developers to create immersive experiences for their players. With the development of Unity's Entity Component System (ECS), developers are now able to create more realistic and interactive augmented reality experiences.

4. Machine Learning: Machine learning is becoming increasingly popular in the game development industry, as it allows developers to create more intelligent and adaptive game experiences. With the development of Unity's Entity Component System (ECS), developers are now able to create more intelligent and adaptive game experiences that can learn from their players.

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Pros & Cons
  • Nice explanation
  • Great educator
  • Explains concepts well
  • Relevant content
  • Visual and functional explanation
  • Easily duplicatable patterns
  • Basic working code chunks
  • Steep learning curve
  • Not supported for later versions
  • Heavy tutorial
  • Impossible to install packages without errors
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