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Updated in [April 29th, 2023]
This course provides an in-depth look at game development with Unity. Students will learn how to create a classic Atari game, Space Invaders, as well as a multi-level 3D platformer. Through this course, students will gain an understanding of the fundamentals of game development, including game design, scripting, and asset creation. They will also learn how to use the Unity engine to create and deploy their own games. By the end of the course, students will have a comprehensive understanding of game development and the skills to create their own games with Unity.
[Applications]
After completing this course, students can apply their knowledge of Unity to create a variety of 2D and 3D games. They can create classic arcade games like Space Invaders, or more complex 3D platformers. They can also use Unity to create interactive experiences, such as virtual reality simulations or augmented reality applications. Additionally, students can use Unity to create mobile games for iOS and Android devices.
[Career Paths]
1. Game Developer: Game developers are responsible for creating and developing video games. They work with a team of other developers to create the game's design, code, and artwork. They also test the game to ensure it meets the desired specifications. As the gaming industry continues to grow, the demand for game developers is expected to increase.
2. Game Designer: Game designers are responsible for creating the overall concept and design of a game. They work with a team of developers to create the game's story, characters, levels, and other elements. They also test the game to ensure it meets the desired specifications. As the gaming industry continues to grow, the demand for game designers is expected to increase.
3. Game Artist: Game artists are responsible for creating the visuals of a game. They work with a team of developers to create the game's artwork, animations, and other visual elements. They also test the game to ensure it meets the desired specifications. As the gaming industry continues to grow, the demand for game artists is expected to increase.
4. Game Programmer: Game programmers are responsible for creating the code that makes a game run. They work with a team of developers to create the game's code, algorithms, and other technical elements. They also test the game to ensure it meets the desired specifications. As the gaming industry continues to grow, the demand for game programmers is expected to increase.
[Education Paths]
1. Bachelor of Science in Computer Science: This degree path focuses on the fundamentals of computer science, such as programming, algorithms, data structures, and software engineering. It also covers topics such as artificial intelligence, computer graphics, and game development. With the increasing demand for game developers, this degree path is becoming increasingly popular.
2. Bachelor of Science in Game Design: This degree path focuses on the design and development of video games. It covers topics such as game mechanics, game design, game programming, and game production. It also covers topics such as game theory, game art, and game audio. This degree path is becoming increasingly popular as the demand for game developers continues to grow.
3. Bachelor of Science in Digital Media: This degree path focuses on the design and development of digital media, such as websites, mobile applications, and video games. It covers topics such as user experience design, web development, and game development. This degree path is becoming increasingly popular as the demand for digital media professionals continues to grow.
4. Master of Science in Computer Science: This degree path focuses on advanced topics in computer science, such as artificial intelligence, computer graphics, and game development. It also covers topics such as software engineering, computer networks, and distributed systems. This degree path is becoming increasingly popular as the demand for computer science professionals continues to grow.
Course Syllabus
Unity Installation and Resources
Scene Navigation
Object Positioning
Rotation
Scaling and Parent Child Relationships
Materials
Intro to Scripting
Variables
Object Oriented Programming
Balloon Popper
Vectors and Update Method
Game Design Document
Game Prototype and Prefabs
Enemy Controller
Input Manager
Player Management with Rigidbody
Player Jumping
Ground Checking with Raycasts
Static Trigger and Kinematic Objects
Game Manager and Static Variables
Multi Level Game
HUD
Home and Game Over Screens
Incorporating Blender Models
Physics Material Camera Building