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Updated in [April 29th, 2023]
This course will teach students how to create a modular dungeon in Unity. Students will learn about modular level design, snapping techniques for object placement, quick ways to create dungeon layouts, and building lightmaps. By the end of the course, students will have the skills and knowledge to create their own modular dungeon in Unity.
[Applications]
After completing this course, students should be able to apply the knowledge they have gained to create their own modular dungeons in Unity. They should be able to use the snapping techniques they have learned to quickly and accurately place objects in their dungeon. Additionally, they should be able to use the lightmap building techniques to create realistic lighting for their dungeon.
[Career Paths]
1. Game Level Designer: Game Level Designers are responsible for creating the levels and environments for video games. They use a variety of tools and techniques to create the game world, including modular level design, snapping techniques for object placement, and quick ways to create dungeon layouts. They also need to be familiar with building lightmaps. This job is expected to grow in demand as the gaming industry continues to expand.
2. 3D Environment Artist: 3D Environment Artists are responsible for creating 3D environments for video games. They use a variety of tools and techniques to create the game world, including modular level design, snapping techniques for object placement, and quick ways to create dungeon layouts. They also need to be familiar with building lightmaps. This job is expected to grow in demand as the gaming industry continues to expand.
3. Game Programmer: Game Programmers are responsible for writing the code that makes video games work. They use a variety of tools and techniques to create the game world, including modular level design, snapping techniques for object placement, and quick ways to create dungeon layouts. They also need to be familiar with building lightmaps. This job is expected to grow in demand as the gaming industry continues to expand.
4. Game Developer: Game Developers are responsible for the overall development of video games. They use a variety of tools and techniques to create the game world, including modular level design, snapping techniques for object placement, and quick ways to create dungeon layouts. They also need to be familiar with building lightmaps. This job is expected to grow in demand as the gaming industry continues to expand.
[Education Paths]
1. Bachelor of Science in Computer Science: This degree path focuses on the fundamentals of computer science, such as programming, algorithms, data structures, and software engineering. It also covers topics such as artificial intelligence, computer graphics, and computer networks. With the rise of game development, this degree path is becoming increasingly popular and is a great way to get into the industry.
2. Bachelor of Arts in Game Design: This degree path focuses on the creative aspects of game design, such as story, art, and level design. It also covers topics such as game mechanics, game balance, and user experience. This degree path is great for those who want to create immersive and engaging experiences for players.
3. Bachelor of Science in Game Programming: This degree path focuses on the technical aspects of game development, such as programming, game engines, and game architecture. It also covers topics such as artificial intelligence, physics, and graphics programming. This degree path is great for those who want to create the underlying technology that powers games.
4. Master of Science in Game Design and Development: This degree path focuses on the advanced aspects of game design and development, such as game design theory, game production, and game analytics. It also covers topics such as virtual reality, augmented reality, and game monetization. This degree path is great for those who want to take their game development skills to the next level.
Course Syllabus
Modular layout
Wall layout
Adding props
Baking a lightmap
Next room
Lighting for the new room
Building corridors
Adding a dinner table
Baking the final lightmap